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Ten Pin
The contestant must knock down as many skittles as possible in an oversized bowling alley where the skittles are 12 feet high — and the bowling ball ... is them. read more
Pitball
The pitch is a large flat-bottomed crater. The football is a flaming metal ball. The teams score goals by pushing the ball over the lip of the crater — which is also encircled by fire. read more
Hall of Mirrors
Teams must navigate their vehicles through a constantly changing maze of fairground style mirrors. Once at the centre, they must turn around and find their way back to the starting point before the other teams do. read more
Bumper Cars
It's car-sized pinball! A large circular arena contains ten obstacles, which light up at varying intervals. When the obstacles are lit, the teams must plough into them at speed. read more
Rollercoaster
Like a funfair rollercoaster, teams must drive their vehicle along raised tracks negotiating terrifying obstacles up to 50 feet high in a race against time. read more
Wetropolis
Immersed in a lagoon, three giant fire hydrants have to be driven around in 360° loops — in reverse. read more
King of the Hill
A game of territorial conquest. Six huge mountains of rubble surround an enormous central peak. Each team has to wrestle to the top of two outer hills — then lay siege on the central one to become king.
Sumo
Like the ancient oriental game, Sumo is played inside a large circular arena by two opposing combatants — only our Sumo wrestlers are monster vehicles. read more
Grand International
The grand finale, based on the Grand National Horse Race with high fences, tricky gates and dirty ditches. Three vehicles are at the starting gates but only one can be the ultimate champion.
Check out the global rules of play or read more about FMC.