Earl wants to return the ticket machine he stole from the Bargain Bag and scratch off Number 24 - Stole a Number Ticket.
The trouble is that Randy doesn't want to give it back, because it brings back happy memories of a mysterious stranger called Darnell.
Skip back to New Year's Eve 1999 and Darnell, the smartest man Earl ever met, is warning the gang of the impeding doom that is Y2K; all the computers are going to go berserk and civilisation will end.
As tension mounts in the run-up to doomsday, the red ticket machine proves an invaluable tool for solving disputes among the guys.
But all good things must come to an end. As, indeed, must all bad things. And that red ticket machine has got to go back?
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