Gamers test mobile technology
Updated on 08 January 2009
Thousands of gaming fans have taken advantage of new technology allowing them to use their mobile phones to play against people connected to the internet on their computers, the company behind the innovation said.
In the four weeks since going online, Dojo said gamers in more than 20 countries have used the software, averaging 10,000 sessions a day.
"Virtual" gaming where players link up their computers via the internet to pit their skills against computer-based opponents in other towns and even countries has already gained a popular following.
But London-based Dojo said its new game unites players on phones with those on computers for the first time.
It means that if they go out they can carry on playing a game started on their PC at home by continuing on their phone.
As phone technology, internet access and graphics developed, Dojo decided to launch its first game using the new "cross-platform", multi-player software - which is free to download.
Cubed Addict, which shares similarities with puzzle-based videogame Tetris, involves the player stopping coloured cubes from hitting the top of the screen.
David Kainer, Dojo chief technical officer, said: "A mobile user in Russia can now play against a mobile user in the UK or PC user in the USA for free and in real time.
"Dojo users can be playing at work, on a PC and then continue playing on their way home on their mobile. The same game, the same points and the same rankings - it's seamless."
Jamie Conyngham, CEO of Dojo, added: "The Dojo global concept is something that reawakens the primitive competitive instinct in people and gamers across the world are hooked."
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