
Maths Zone is a role play adventure where two young people are kidnapped
after witnessing a bank robbery. The aim of the game is to escape and
inform the police of the whereabouts of the robbers.
Behind the role play is a series of Maths problems. In order to escape
the user will have to show knowledge of Maths concepts that fit within
the National Curriculum framework for Key Stage 3.
Four problems block their escape which rely on knowledge of Maths from
within 2 of the Maths strands Ma2, Number and Algebra, and Ma3, Shape,
Space and Measures.
The four problems and the areas they cover are;
The number lock
Level 5 Ma2  Estimating and checking solutions
Level 5 Ma2  Positive and negative numbers  order, add and subtract
Level 5 Ma2  Fractions of amounts
The Maze
Level 4 Ma2  Finding number patterns
Level 6 Ma2  Rules for sequences  (nth term)
The Key
Level 4 Ma3  Positions on a grid (introduce coordinates)
Level 4 Ma3  Using coordinates (1st quadrant)
Part of the game will take the users up to either level 5 or level 6
The Escape
Level 7 Ma3  Speed, distance and time
