Setting

The player is involuntarily pitched into an arid and barren desert. It is an inhospitable world from which there is no escape.
Periodically, the environment offers some potentially useful though effectively frustrating resources. The variety of stage machinery and props includes a tree, a pair of tailor's scissors, a small flask (that is hugely and temptingly labelled ‘Water’), a rope and some cubes of different sizes.
Everything, however, conspires against man, under the control of some unseen, apparently malevolent force or deity (whose existence is announced by a whistle).
The inescapable ‘dazzling’ light of the sun not only inflicts intolerable heat but also highlights the condition of human suffering, hiding nothing of it.