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The Key Decision
Programme Outline
Naming 2D and 3D shapes, and visualising 3D shapes from 2D drawings
Sam and Amber come across an ancient spaceship uncovered by a recent storm. They know they shouldn't go inside, but can't resist the challenge. A computer voice welcomes them on board and starts a countdown to take off. The children start to panic but then see the override panel. They call Numberella who explains they have to match the 2D shapes with the 3D models and put them into position. The children work quickly and with only two seconds to spare, they put the last shape in position. The take off is aborted and they are able to return to base.
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